# Airsoft Mechanics

{% hint style="info" %}
**Page under construction**
{% endhint %}

## I. Weapon replicas

{% tabs %}
{% tab title="Side arms 1.15J max" %}
Pistol, submachine gun&#x20;

There is no shooting distance limit.
{% endtab %}

{% tab title="Assault weapon 1.9J max" %}
Shooting with a distance limit: allowed above 10 meters
{% endtab %}

{% tab title="Team support weapon 1.9J max" %}
Shooting with a distance limit: allowed above 10 meters
{% endtab %}

{% tab title="DMR 2.6J max " %}
Required DMR rifle replica, every operator must obligatorily have a sidearm Shooting with a distance limit: allowed above 15 meters
{% endtab %}

{% tab title="Sniper weapons 3.4J max" %}
a) Required sniper rifle replica&#x20;

b) Every sniper must obligatorily have a sidearm&#x20;

Shooting with a distance limit: allowed above 20 meters
{% endtab %}
{% endtabs %}

Lista replik dopuszczonych: DMR, snajperki, KM -  [\[ link\]](https://docs.google.com/document/d/1lkqfkuhG6lVyGow2bLtQ3nNP2boRwj2z7VRL4RSP5IY/edit?usp=sharing)

### II. Magazines

{% tabs %}
{% tab title="Mid-cap" %}
Single fire / Burst fire
{% endtab %}

{% tab title="Low-cap" %}
Single fire / Burst fire
{% endtab %}

{% tab title="Real-cap" %}
Single fire / Burst fire
{% endtab %}

{% tab title="Box i drum" %}
Single fire / Burst fire

Prohibition of using in replicas other than those classified as support!
{% endtab %}

{% tab title="Hi-cap " %}
Prohibition!
{% endtab %}
{% endtabs %}

### III. Hits

[**You got hit ⇒ fall to the ground ⇒ shout "HIT" ⇒ put on a reflective vest 2nd shot (within a time gap) = death Injured player bleeds out for 5 minutes.** ](#user-content-fn-1)[^1]

This is the time to scratch the injury card and take the action described on it, depending on the color under the scratch-off. After bleeding out, the player goes to their faction's respawn.

### IV. MEDICS

{% hint style="warning" %}
Medics and other players can heal depending on the color on the injury card. A medic cannot heal themselves if they draw the red color on the injury card.
{% endhint %}

Individual tactical bandages are allowed instead of dressings.\
"Damage Cards" will be used.

* **Green**: Another player can heal you – they have a maximum of 5 minutes (from the hit) to do so; otherwise, you bleed out and go to respawn. Bandage on the arm or thigh. You return to the game – second hit means respawn.
* **Red**: Only a medic can heal you – they have a maximum of 5 minutes from the hit to do so; otherwise, you bleed out and go to respawn. Bandage on the arm or thigh. You return to the game – second hit means respawn.
* **Black**: Death. You go to respawn.

| V. RESPAWN                                                                                                                                                                                                                                                                                                                        |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p></p><ul><li><strong>30 minutes</strong> (counted from the descent to the designated place – shooting sides).</li><li><strong>60 minutes</strong> – repair time for a destroyed vehicle at the designated station.</li><li><strong>2 hours</strong> – penalty time imposed by the organizer for breaking other rules.</li></ul> |

| VI. MARKING A DEAD PLAYER                                                                                                                                                                                                                                                                                                                                               |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p></p><ul><li><strong>Night</strong> – red flashlight (must have a blinking/flashing setting).</li><li><strong>Day</strong> – reflective vest.</li></ul><p>Vests and flashlights will be checked before the scenario starts. <strong>No equipment</strong> = prohibition from participating in the game until the equipment is obtained + first organizer warning!</p> |

| VII. VEHICLES                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p></p><ul><li>All vehicles participating in the game must be reported to the organizers before the event.</li><li>Shooting at vehicles from which no fire is being returned is prohibited.</li><li>Shooting through open windows and doors is prohibited.</li><li>A vehicle can be destroyed using an anti-tank weapon, a mine, or a yellow or orange smoke grenade provided by the organizers.</li><li>A vehicle that is out of the game or destroyed should be marked with hazard lights and a reflective vest on the side mirror.</li><li>No "civilian" vehicles not participating in the game are allowed to enter the game area during the event.</li></ul> |

| VIII. PIROTECHNIKA                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| <p></p><ul><li>A complete ban on using equipment in forested areas (exceptions will apply).</li><li>The following certified airsoft game charges are allowed: pressure / directional mines, flashbang grenades, smoke grenades / candles / screens, strobe lights, and hand flares.</li><li>Homemade explosive charges by participants will be inspected (permitted firecrackers are specified in the detailed rules).</li><li>Sound mines have an alarm function only.</li><li>LARP charges must be accredited by the organizer.</li><li>They will receive a proper sticker indicating their power and range.</li></ul> |

[^1]:
