Airsoft Mechanics

I. Weapon replicas

Pistol, submachine gun

There is no shooting distance limit.

Lista replik dopuszczonych: DMR, snajperki, KM - [ link]

II. Magazines

Single fire / Burst fire

III. Hits

This is the time to scratch the injury card and take the action described on it, depending on the color under the scratch-off. After bleeding out, the player goes to their faction's respawn.

IV. MEDICS

Medics and other players can heal depending on the color on the injury card. A medic cannot heal themselves if they draw the red color on the injury card.

Individual tactical bandages are allowed instead of dressings. "Damage Cards" will be used.

  • Green: Another player can heal you – they have a maximum of 5 minutes (from the hit) to do so; otherwise, you bleed out and go to respawn. Bandage on the arm or thigh. You return to the game – second hit means respawn.

  • Red: Only a medic can heal you – they have a maximum of 5 minutes from the hit to do so; otherwise, you bleed out and go to respawn. Bandage on the arm or thigh. You return to the game – second hit means respawn.

  • Black: Death. You go to respawn.

V. RESPAWN

  • 30 minutes (counted from the descent to the designated place – shooting sides).

  • 60 minutes – repair time for a destroyed vehicle at the designated station.

  • 2 hours – penalty time imposed by the organizer for breaking other rules.

VI. MARKING A DEAD PLAYER

  • Night – red flashlight (must have a blinking/flashing setting).

  • Day – reflective vest.

Vests and flashlights will be checked before the scenario starts. No equipment = prohibition from participating in the game until the equipment is obtained + first organizer warning!

VII. VEHICLES

  • All vehicles participating in the game must be reported to the organizers before the event.

  • Shooting at vehicles from which no fire is being returned is prohibited.

  • Shooting through open windows and doors is prohibited.

  • A vehicle can be destroyed using an anti-tank weapon, a mine, or a yellow or orange smoke grenade provided by the organizers.

  • A vehicle that is out of the game or destroyed should be marked with hazard lights and a reflective vest on the side mirror.

  • No "civilian" vehicles not participating in the game are allowed to enter the game area during the event.

VIII. PIROTECHNIKA

  • A complete ban on using equipment in forested areas (exceptions will apply).

  • The following certified airsoft game charges are allowed: pressure / directional mines, flashbang grenades, smoke grenades / candles / screens, strobe lights, and hand flares.

  • Homemade explosive charges by participants will be inspected (permitted firecrackers are specified in the detailed rules).

  • Sound mines have an alarm function only.

  • LARP charges must be accredited by the organizer.

  • They will receive a proper sticker indicating their power and range.

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